Posts Tagged ‘Game review’

Posted by Tatyana at 21 January 2011

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I’ve been working in a scrum team for about two years from now and although it’s a good methodology to have things done, there are some issues with that that every leader must consider before using it.

Technology

Simple design
A scrum method forces tasks to be designed as simple as possible. An iteration that lasts 3 week cannot deliver more than there is capacity. That’s why tasks are divided in much smaller pieces and this gives everyone good picture of what is done and what is standing.

Refactoring
Refactoring is always an issue in software development. In case of scrum refactoring have seldom high priority. These leads to large and difficult to maintain software source code. Although when prioritized the refactoring is done quickly and effective.

Test-driven development
Correctly organized scrum process is always test-driven. It means that after each iteration the code is tested and eventually is sent back to a scrum team to fix bugs. It results in a code with minimal bugs when being presented to the customer.

Pair programming
Pair programming is a good and sometimes effective way to solve difficult tasks. Although it costs much and that’s why should be used carefully.

Continuous integration
Tools like continuous integration servers are a key to an effective and successful software development process especially when many people work together. It saves time and money when integrating pieces of software together.

People

Performance
Performance with a scrum method is rather high. That is the result of an iteration development. When a developer knows that he or she must show results at the end of the iteration they do what they need to to solve the problem in time. It doesn’t mean that everything a leader want will be done, but the most reasonable will be.

Motivation
When it comes to motivation so there are many factors that can motivate together with many other that can do the opposite job. The motivators in a scrum team are usually to have the work done, to show results to the customer, to receive a bonus for achieved results, to work together with other people and so on. But all these motivation points disappear when there are conflicts in a team or where the tasks are not as simple as scrum requires them. If you give a large scale task it means that the team cannot solve the problem within an iteration. And if a team do not see the results the members begin to miss the main motivation – to deliver.

Innovation
When it comes to innovation so there is nothing. It’s not possible to stress a team to deliver results and at the same time expect that they will work innovative. Innovation takes time.

Problem solving
Problems will be solved within an amount of time that an iteration lasts. You can’t expect the best solution to the problem. Here is a risk of solving problems in a way that creates more problems later.

Staff
Well. here is the main point. For the time I’ve worked in a scrum team (14 month) only 3 of 17 developers are still working here. It gives a staff change rate of 85%. If you think that this is normal – think again.

So where is welfare?
Definite not in a scrum team. And here are some of the reasons people don’t like it:
- you don’t have a feeling of having an ownership to the stuff you develop
- you see how easy other people take your place and your code
- you can’t do many errors because other people will come and get you for that
- constant competition that doesn’t stop for a minute
- your achievements are easy to forget because it’s not you that do the work i a scrum team – it’s a team! Nobody cares if it’s only you that do the work.

Should we use scrum?
Well, it’s a good methodology to have things done, but you as a leader must consider the following:

1. Do you have enough stuff on the market? Remember staff change rate of 85%!
2. Do you care about those who work for you today and don’t care if they leave you?
3. Do you have enough work for a whole team for a whole period?
4. Do your business depend on innovative thinking?

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Posted by kent at 2 August 2009

Category: Game review

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It sucks.

That was my first impression.

Right from when I installed it and started it, it took me 30 minutes to get started. 15 minutes of shader generation and 15 minutes of clicking through every small little popup window with “helpful” hints. I got tired after the 2 first “hints”, so I rushed through them all. That was before I got started with actual gameplay.

When the game finally started and I was able to drive a vehicle, guess what! MORE FUCKING POPUPS AFTER MOVING THE VEHICLE 2 METERS[1]

When I got started it seemed like I needed some Games for Windows account to save my progress, and that I couldn’t save the progress without it. I don’t have an account and I don’t intend getting one either.

After about 20 minutes of uninterupted (wow!) playing, I had enough of metre wide pixels and crappy physics.
You see, it doesn’t look good at all with a game running in a default 640×480 resolution on a 26″ monitor – and without the ability to change resolution within the game, it starts to get real bad! And believe me, the graphics and physics in the original Monster Truck Madness from 1996 is miles ahead of FUEL!

And to be fair, I tried to do a second impression after changing the resolution to 1920×1200 pixels. The graphics was far better, but the physics were still crappy.

And to be fair the second time, the idea and concept was and is good. but the wrapping sucks big time! Codemasters might have forgotten that playing games is all about having fun and playing the game, not being able to select paintwork and colors and what the driver should look like. And you must be able to save the game without relying on internet access and Microsoft! And not to forget the ultra-annoying popups!

Sadly, there won’t be a third impression. I kind of liked FUEL after I got started, but without being able to save the game, the final nail in the coffin was nailed.

So, this was an utterly big fail! Its a shame though, the music was good!

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Posted by kent at 1 December 2008

Category: Ikke interessant

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I just bought myself a shiny new GPS yesterday, the choice was hard, but it was Garmin who picked the longest straw. The other competitors was Mio and TomTom.

Garmin nüvi 765T

Garmin nüvi 765T

I’ve had it out for a few testdrives here in Oslo. It had all the roads I were driving and it easily managed to calculate new routes when I turned right when I’ve should have gone straight forward or left.

The display is large and colorful, but the touchscreen is somewhat slow when I try to scroll the map or rotate the map. It’s 3D view of buildings is ok, but it isn’t exactly the latest FarCry2 engine. While driving you want to keep your eyes on the road, not on the 3D buildings, so it doesn’t really matter.

It has lots of Points of Interest (POI), though I’ve only checked some major ones. There are lots of restaurants, bars and gas stations on the map. Big plus for having both IKEAs in Oslo available as a POI! :)

The second time I were out driving wasn’t that cheerful. It’s live traffic alarm wasn’t spot on. In fact, it didn’t get anything right. One place it marked a whole section of the road as road work with a 2 minute delay, but there were none. It also guided me through the busy parts of the city with mostly red traffic lights at every intersection. As a “bonus”, as I might call it, it literally died upon me. Luckily I was familiar in the area so I managed to get home on my own. My wife tried to revive the GPS by holding the off button pressed for a long time. It didn’t respond. It displayed the map from where it froze. When I got home it finally could be revived by pressing the off button for 5 seconds. A big disappointment!

When I’m more familiar with this unit, I’ll post an updated review.

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